The pitter-patter of raindrops falling through the trees to the
ground echoed through the forest, the sound of the tropical birds and
the monkeys made the whole forest seem like nothing but a dream. A tall
tanned man with long black hair and blue tribal tattoos covering his
face and muscular torso was running through the forest, wearing a
peridot pendant around his neck,that looked like some kind of protective
charm. As the man ran, he tripped and tumbled down a steep hill before
he reached a narrow path along a cliff. He stood up and started to run
again, like a young, frightened gazelle running from a bolting cheetah.
He tripped on the tangling roots of an enormous tree and the stone flew
away from his body into a seemingly bottomless chasm. He leapt up, quick
as a bolt of lightning, and jumped into the endless abyss, reaching for
the stone as he fell. His hands found only empty space as he plummeted
into nothingness, accepting that he would die for the precious stone.
Dr.
Jared Ramsey was a history professor at Oxford, he was fairly tall;
roughly 6"2', had short, dark brown hair, green eyes and a permanent 5
o'clock shadow. He always wore a white shirt, a tweed jacket with
leather elbow patches and dark brown trousers. He had just finished his
last lecture of the day and was about to make his way to his homely
cottage in the countryside, when an old man, wearing a navy blue robe,
with long grey hair and a thin beard, ran up to him and shouted, "When
your father bit the dust, you hid it away to let it rust. With a key you
must find, what your father left behind."
He then ran into the distance and vanished behind a bus passing by.
"Well that was strange," he said with a confused look on his face.
After
his extremely strange experience, he drove home in his green 4x4. When
he arrived home he thought about what the man had said. "When your
father bit the dust, you hid it away to let it rust. With a key you must
find, what your father left behind?" he thought to himself, "What could
he possibly he mean by that?"
Then he remembered, the small
metal box his father left him when he died. This was the only thing his
father left him, being the middle child and only son of 5, he was always
treated like an outsider, which is why he assumed the box his father
left him was a worthless hunk of junk, however, for some strange reason
he could never part with it.
He walked up his spiral staircase
all the way to his dusty attic, opened the old, oak door and looked
around the cobweb filled room. He looked at the big set of shelves,
containing all sorts of old relics and books from his days as a child,
and found the metal box. The box was originally clean and polished, but
was now a dull grey colour. The embossed pattern of a pentagram was
still visible on the rusted lid. It had a small golden lock that, unlike
the rest of the box, was still glistening. "With a key you must find?
What key?" he said aloud before realising that nobody was around to hear
him. He couldn't think of any keys that his father had ever had nor
talked about before he died.
Then he felt some markings on the
bottom of the box, so he turned the box upside down and noticed that the
markings were an engraved map. "Maybe this map leads to the key," he
thought, the first point on the map was a local cemetery. It was getting
dark, and he was tired, after the confusing day he just had who
wouldn't be. "It's Saturday tomorrow," he mumbled, "I'll go then seeing
as I don't have to go to work." He walked up to his bedroom, collapsed
onto his bed and fell asleep.
The next day he woke up and had a
shower. After his shower he opened the bathroom door letting out a big
cloud of steam before he walked to his bedroom to get dressed. As it was
not a working day and he was going to a cemetery in the middle of the
summer, he decided to wear a dark green t-shirt, beige cargo shorts, and
a beige trilby hat with a light brown ribbon around it's base. He
grabbed a bottle of water from his tall fridge, an energy bar from a
cupboard and a pair of sunglasses off the cherry wood coffee table,
before walking out the front door and getting into his big car.
It
was a short drive to the cemetery, even with all the traffic, so he was
there by about 8:50am; being a teacher he often woke up around 6:00am,
and today was no exception. When he arrived at the cemetery he walked up
to the large, open, cast-iron gate. It was now very light outside and
extremely hot. He walked around the cemetery looking for some kind of
clue to what he was looking for. After a couple of hours he still had no
luck but just as he was about to give up he saw a huge mausoleum.
"That's odd?" he thought, "What's a mausoleum of this size doing in this
kind of cemetery?" Then he noticed the symbol just above the door. It
was the same symbol as on the box lid. He approached the great, stone
structure with caution, and pushed at the solid metal door. It wouldn't
budge. He searched the door and the surrounding areas for some clue as
to opening the door. After some careful examination he found a small
button hidden behind a patch of ivy. He pushed the button into the stone
wall and the door opened. He entered the dark room and, as if from
nowhere, a torch caught fire, illuminating it with a dim glow.
"This
day just keeps getting weirder." He continued into the immense, cold,
stone room and the door closed behind him. He jumped around and pounded
his fist into the door. After that accomplished nothing he searched the
room for an exit or some clue as to why he was there. In the middle of
the chamber there was a stone table with a golden handled dagger, and an
old, dusty book. In the middle of the table was a thin slit; similar to
a coin slot, only slightly larger.
As he approached the table he
picked up the book and blew the dust off the cover. The cover read 'οι
πέντε βασιλιάδες των φυσικών στοιχείων' which roughly translates to 'The
Five Kings of the Natural Elements'. He opened the book and began to
read; luckily he was well versed in many languages, including Greek. The
book talked about five members of a secret order called 'Custódes
Absconde' They each ruled a different part of the world where they
guarded the secret of a hidden world. Each king had a key, when all five
keys were inserted into the keystone it would create a portal that
would lead to a world full of wonder and treasure. As the kings grew old
they had to hide their keys and each key was to be protected by a
different mythical creature.
It was growing late and Jared had
still not found a way out of the mausoleum, so he skipped to the back of
the book to see if there were any answers as how to escape from the
darkening chamber. In the back was an engraving of the dagger, the stone
table and the word 'αίμα' which is Greek for blood. The engraving
showed a drop of blood falling from the dagger above the slit on the
table.
After a few moments of thinking, he picked up the dagger
and cut the palm of his hand with it. Then he slotted the dagger into
the slit on the table, the room began to shake and the table began to
slide towards the back of the room. After a few seconds the table
stopped moving, it had revealed a staircase leading under the mausoleum.
Torches down the staircase lit up and the blade of the dagger vanished
leaving only the handle behind. Jared grabbed the handle and book, and
descended down the creepy stairway.
As he reached the end of the
stairway, he entered a large, stone room lined with torches. In the
middle of the room there was a large, stone tablet. The stone caught
fire and the flames formed the shape of a pentagram inside of a circle.
Jared carefully walked towards the tablet, as he did, the flames blasted
upwards and then suddenly died out. He placed the book and handle in
his pocket and began to examine the tablet in more detail. It had five
words engraved into the sides: Ignis, Terra, Aqua, Aer and Spiritus. As
he ran his fingers over the engravings, the doorway he had entered
through closed itself, and two more doors appeared on the opposite side
of the room with some engravings located in the middle.
Jared
stopped what he was doing and rushed over to the new additions to the
room. He studied the engravings and read them aloud to himself. "Iustae
et verae viae eligere," he pondered the meaning of the words then
realised what they said, "choose the way that is just and true," again
he had to think for a while. Riddles were not his strong suit, they were
more his sisters' thing. While he was studying ancient languages and
deciphering codes during his holidays as a child, his sisters would be
cracking puzzles and solving riddles. After a while he was ready to give
up, but then it struck him. The way that is just and true, is the right
way. Therefore he must take the door on the right.
He reached
out and grabbed the door knob on the right. He twisted the handle and
pulled the door open. Behind was a small box perched on a small wooden
table. He picked up the box and closed the door. Both doors and the
engraving vanished and the original entrance was once again open. He
took the box over to the tablet and lifted off the lid. Inside was a
shiny gold key and a small piece of parchment. He unfolded the parchment
and on it was the word Spiritus. He then took the box from his attic,
inserted the key into the lock and turned it. The lid popped open and
inside was a pendant with a small white crystal hanging from it. He
studied the rock and determined that it was made from moonstone.
He
placed the pendant on the table and moved both boxes onto the floor.
The pentagram engraving on the tablet began to glow a bright white
colour, the word Spiritus followed shortly after. The pendant levitated
into the centre of the pentagram and glowed. Finally it descended back
towards the tablet and everything returned to how it was.
Any
other person at this point would have fled the cavern and convinced
themselves that it was all just a bad dream; but Jared wanted to
continue. He knew, from the book, that there were four more pendants
similar to the one he currently had. He also knew that retrieving them
would not be an easy task and he would not be able to do it alone. The
only person he could think of to help him was his sister, Tessa. She was
intuitive, brave and one of the best riddle solvers he knew. He looked
down at his watch and was shocked by how fast time had flown by, somehow
it was already 4:20pm. He decided that the book required further
investigation but he should probably spend as little time as possible in
the cave, so he grabbed everything he could and walked back up the
stairs. He closed the door to the mausoleum, so that nobody else would
accidentally stumble upon the mystical cavern, and climbed into his car.
Wattpad Link
My name is Joe. I live in Little Stoke, Bristol. I am 16, currently unemployed and go to Sixth Form in Patchway CC. I belong to many fandoms, most of which you will probably find here on my blog.
Saturday, 11 October 2014
Riddle Program - Copy and Paste into Notepad and Save As Riddles.bat
@echo off
Title Solve The Riddles
Color 0A
:Start
cls
echo.
echo Solve the riddles to get to the end.
echo.
echo Only use one word answers or you will
echo have to start again from the beginning.
echo.
pause
:Riddle_1
cls
echo.
echo I shake the earth with booming thunder,
echo fell forests whole and homes complete.
echo I influence ships, topple kings,
echo sweep down swift yet remain unseen.
echo.
set /p answer=What am I?
if %answer%==Wind goto Riddle_2
if %answer%==wind goto Riddle_2
goto Riddle_1
:Riddle_2
cls
echo.
echo I'm struck and cut, shaped and cooled,
echo then bound by rings to release what is stored.
echo.
set /p answer=What am I?
if %answer%==Keys goto Riddle_3
if %answer%==keys goto Riddle_3
if %answer%==Key goto Riddle_3
if %answer%==key goto Riddle_3
goto Riddle_2
:Riddle_3
cls
echo.
echo As I was going to St. Ives
echo I met a man with seven wives
echo The seven wives had seven sacks
echo The seven sacks had seven cats
echo The seven cats had seven kits
echo Kits, cats, sacks and wives
echo.
set /p answer=How many were going to St. Ives?
if %answer%==One goto Riddle_4
if %answer%==one goto Riddle_4
if %answer%==1 goto Riddle_4
goto Riddle_5
:Riddle_4
cls
echo.
echo This thing all devours,
echo Birds, beasts, trees, flowers.
echo Gnaws iron, bites steel,
echo Grinds hard stones to meal.
echo Slays king, ruins towns,
echo And beats high mountain down.
echo.
set /p answer=What is it?
if %answer%==Time goto Riddle_5
if %answer%==time goto Riddle_5
goto Riddle_4
:Riddle_5
cls
echo.
echo It is greater than God,
echo More evil than the devil,
echo The poor have it,
echo The rich need it,
echo If you eat it you will die.
echo.
set /p answer=What is it?
if %answer%==Nothing goto Riddle_6
if %answer%==nothing goto Riddle_6
goto Riddle_5
:Riddle_6
cls
echo.
echo There are five houses in five different colours.
echo In each house lives a person with a different
echo nationality. The five owners drink a certain
echo type of beverage, smoke a certain brand of cigar
echo and keep a certain pet. No owners have the same
echo pet, smoke the same brand of cigar or drink the
echo same beverage.
echo.
echo.
echo The Brit lives in the red house.
echo.
echo The Swede keeps dogs as pets.
echo.
echo The Dane drinks tea.
echo.
echo The green house is on the left of the white house.
echo.
echo The green homeowner drinks coffee.
echo.
echo The person who smokes Pall Mall rears birds.
echo.
echo The owner of the yellow house smokes Dunhill.
echo.
echo The man living in the center house drinks milk.
echo.
echo The Norwegian lives in the first house.
echo.
echo The man who smokes Blend lives next to the one
echo who keeps cats.
echo.
echo The man who keeps the horse lives next to the
echo man who smokes Dunhill.
echo.
echo The owner who smokes Bluemaster drinks beer.
echo.
echo The German smokes prince.
echo.
echo The Norwegian lives next to the blue house.
echo.
echo The man who smokes blend has a neighbor who
echo drinks water.
echo.
echo.
set /p answer=Who owns the fish?
if %answer%==German goto End
if %answer%==german goto end
goto Riddle_6
:End
cls
echo.
echo You have completed all the riddles.
echo.
echo Well Done
echo.
pause
exit
Title Solve The Riddles
Color 0A
:Start
cls
echo.
echo Solve the riddles to get to the end.
echo.
echo Only use one word answers or you will
echo have to start again from the beginning.
echo.
pause
:Riddle_1
cls
echo.
echo I shake the earth with booming thunder,
echo fell forests whole and homes complete.
echo I influence ships, topple kings,
echo sweep down swift yet remain unseen.
echo.
set /p answer=What am I?
if %answer%==Wind goto Riddle_2
if %answer%==wind goto Riddle_2
goto Riddle_1
:Riddle_2
cls
echo.
echo I'm struck and cut, shaped and cooled,
echo then bound by rings to release what is stored.
echo.
set /p answer=What am I?
if %answer%==Keys goto Riddle_3
if %answer%==keys goto Riddle_3
if %answer%==Key goto Riddle_3
if %answer%==key goto Riddle_3
goto Riddle_2
:Riddle_3
cls
echo.
echo As I was going to St. Ives
echo I met a man with seven wives
echo The seven wives had seven sacks
echo The seven sacks had seven cats
echo The seven cats had seven kits
echo Kits, cats, sacks and wives
echo.
set /p answer=How many were going to St. Ives?
if %answer%==One goto Riddle_4
if %answer%==one goto Riddle_4
if %answer%==1 goto Riddle_4
goto Riddle_5
:Riddle_4
cls
echo.
echo This thing all devours,
echo Birds, beasts, trees, flowers.
echo Gnaws iron, bites steel,
echo Grinds hard stones to meal.
echo Slays king, ruins towns,
echo And beats high mountain down.
echo.
set /p answer=What is it?
if %answer%==Time goto Riddle_5
if %answer%==time goto Riddle_5
goto Riddle_4
:Riddle_5
cls
echo.
echo It is greater than God,
echo More evil than the devil,
echo The poor have it,
echo The rich need it,
echo If you eat it you will die.
echo.
set /p answer=What is it?
if %answer%==Nothing goto Riddle_6
if %answer%==nothing goto Riddle_6
goto Riddle_5
:Riddle_6
cls
echo.
echo There are five houses in five different colours.
echo In each house lives a person with a different
echo nationality. The five owners drink a certain
echo type of beverage, smoke a certain brand of cigar
echo and keep a certain pet. No owners have the same
echo pet, smoke the same brand of cigar or drink the
echo same beverage.
echo.
echo.
echo The Brit lives in the red house.
echo.
echo The Swede keeps dogs as pets.
echo.
echo The Dane drinks tea.
echo.
echo The green house is on the left of the white house.
echo.
echo The green homeowner drinks coffee.
echo.
echo The person who smokes Pall Mall rears birds.
echo.
echo The owner of the yellow house smokes Dunhill.
echo.
echo The man living in the center house drinks milk.
echo.
echo The Norwegian lives in the first house.
echo.
echo The man who smokes Blend lives next to the one
echo who keeps cats.
echo.
echo The man who keeps the horse lives next to the
echo man who smokes Dunhill.
echo.
echo The owner who smokes Bluemaster drinks beer.
echo.
echo The German smokes prince.
echo.
echo The Norwegian lives next to the blue house.
echo.
echo The man who smokes blend has a neighbor who
echo drinks water.
echo.
echo.
set /p answer=Who owns the fish?
if %answer%==German goto End
if %answer%==german goto end
goto Riddle_6
:End
cls
echo.
echo You have completed all the riddles.
echo.
echo Well Done
echo.
pause
exit
Sunday, 9 February 2014
Code for Game in CMD - Copy and Paste into Notepad and save as Game.bat
@echo off
title My Game
Color 0A
if "%1" neq "" (goto %1)
:Menu
cls
echo 1. Start
echo 2. Instructions
echo 3. Exit
set /p answer=Select number and press Enter.
if %answer%==1 goto Start_1
if %answer%==2 goto Instructions
if %answer%==3 goto Exit
:Exit
echo Thanks for Playing!
exit /b
:Instructions
cls
echo Instructions
echo.
echo [Enter Text Here]
pause
goto Menu
:Start_1
cls
echo 3 demons appear
echo You have a high chance of winning.
set /p answer=Would you like to fight or run?
if %answer%==fight goto Fight_1
if %answer%==run goto Run_1
:Run_1
cls
echo You ran away safely!
pause
goto Start_1
:Fight_1
echo You have chosen to fight!
echo The battle has begun!
goto Fight_Loop_1
:Fight_Loop_1
set /a num=%random%
if %num% gtr 4 goto Fight_Loop_1
if %num% lss 1 goto Fight_Loop_1
if %num%==1 goto Lose_Fight_1
if %num%==2 goto Win_Fight_1
if %num%==3 goto Win_Fight_1
if %num%==4 goto Win_Fight_1
:Lose_Fight_1
cls
echo You have been defeated!
pause
set /p answer=Would you like to try again?
if %answer%==yes goto Start_1
if %answer%==no goto Menu
:Win_Fight_1
cls
echo Well done! You have defeated the enemy!
set /p answer=Would you like to save?
if %answer%==yes goto Save_1
if %answer%==no goto Start_2
:Save_1
echo Game Saved!
pause
goto Start_2
:Start_2
cls
echo A dragon appears
echo You have a fair chance of winning
set /p answer=Would you like to fight or run?
if %answer%==fight goto Fight_2
if %answer%==run goto Run_2
:Run_2
cls
echo You ran away safely!
pause
goto Start_2
:Fight_2
echo You have chosen to fight!
echo The battle has begun!
goto Fight_Loop_2
:Fight_Loop_2
set /a num=%random%
if %num% gtr 4 goto Fight_Loop_2
if %num% lss 1 goto Fight_Loop_2
if %num%==1 goto Lose_Fight_2
if %num%==2 goto Lose_Fight_2
if %num%==3 goto Win_Fight_2
if %num%==4 goto Win_Fight_2
:Lose_Fight_2
cls
echo You have been defeated!
pause
set /p answer=Would you like to try again?
if %answer%==yes goto Start_2
if %answer%==no goto Menu
:Win_Fight_2
cls
echo Well done! You have defeated the enemy!
set /p answer=Would you like to save?
if %answer%==yes goto Save_2
if %answer%==no goto Start_2
:Save_2
echo Game Saved!
pause
goto Start_1
title My Game
Color 0A
if "%1" neq "" (goto %1)
:Menu
cls
echo 1. Start
echo 2. Instructions
echo 3. Exit
set /p answer=Select number and press Enter.
if %answer%==1 goto Start_1
if %answer%==2 goto Instructions
if %answer%==3 goto Exit
:Exit
echo Thanks for Playing!
exit /b
:Instructions
cls
echo Instructions
echo.
echo [Enter Text Here]
pause
goto Menu
:Start_1
cls
echo 3 demons appear
echo You have a high chance of winning.
set /p answer=Would you like to fight or run?
if %answer%==fight goto Fight_1
if %answer%==run goto Run_1
:Run_1
cls
echo You ran away safely!
pause
goto Start_1
:Fight_1
echo You have chosen to fight!
echo The battle has begun!
goto Fight_Loop_1
:Fight_Loop_1
set /a num=%random%
if %num% gtr 4 goto Fight_Loop_1
if %num% lss 1 goto Fight_Loop_1
if %num%==1 goto Lose_Fight_1
if %num%==2 goto Win_Fight_1
if %num%==3 goto Win_Fight_1
if %num%==4 goto Win_Fight_1
:Lose_Fight_1
cls
echo You have been defeated!
pause
set /p answer=Would you like to try again?
if %answer%==yes goto Start_1
if %answer%==no goto Menu
:Win_Fight_1
cls
echo Well done! You have defeated the enemy!
set /p answer=Would you like to save?
if %answer%==yes goto Save_1
if %answer%==no goto Start_2
:Save_1
echo Game Saved!
pause
goto Start_2
:Start_2
cls
echo A dragon appears
echo You have a fair chance of winning
set /p answer=Would you like to fight or run?
if %answer%==fight goto Fight_2
if %answer%==run goto Run_2
:Run_2
cls
echo You ran away safely!
pause
goto Start_2
:Fight_2
echo You have chosen to fight!
echo The battle has begun!
goto Fight_Loop_2
:Fight_Loop_2
set /a num=%random%
if %num% gtr 4 goto Fight_Loop_2
if %num% lss 1 goto Fight_Loop_2
if %num%==1 goto Lose_Fight_2
if %num%==2 goto Lose_Fight_2
if %num%==3 goto Win_Fight_2
if %num%==4 goto Win_Fight_2
:Lose_Fight_2
cls
echo You have been defeated!
pause
set /p answer=Would you like to try again?
if %answer%==yes goto Start_2
if %answer%==no goto Menu
:Win_Fight_2
cls
echo Well done! You have defeated the enemy!
set /p answer=Would you like to save?
if %answer%==yes goto Save_2
if %answer%==no goto Start_2
:Save_2
echo Game Saved!
pause
goto Start_1
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